The smooth-wheel feature (#3974, closing #3966) intercepts mouse-wheel
events in scroll mode: it makes the wheel listener non-passive,
preventDefault()s the native scroll, and replays the delta through a
main-thread rAF animation against the renderer container.
That regressed normal mouse scrolling on Windows (#4130): fast wheel
bursts were discarded entirely, and the JS replay is structurally worse
than native scrolling -- a non-passive wheel listener forces every wheel
event (mouse and trackpad) off the compositor thread, and the
postMessage hop plus main-thread animation add latency and jank that
native compositor scrolling does not have.
High-resolution scrolling (e.g. Logitech MX Master, the mouse in #3966)
needs no special API: the OS/driver just delivers regular wheel events
with smaller, more frequent deltas, and the browser scrolls them
natively. #3966's own report ("smooth scrolling works with all
applications apart from yours") points at the interception, not a
missing capability. Restore native wheel scrolling in scroll mode.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The browser delivers one large quantised delta per wheel notch, which
Chromium scrolls without interpolation — producing the jerky one-step
motion reported on Windows. Detect mouse-wheel-shaped events inside
the iframe (line-mode, or single-axis with |deltaY| ≥ 50), suppress
the native scroll, and replay the delta as an rAF exponential lerp on
the renderer's container. Trackpad / high-resolution input is left to
native scrolling so its momentum and 2-axis behaviour are preserved.
* Make dialogs responsive for mobile devices
* Support mouse backward/forward buttons
* Use back icon to close layer 2 components on mobile devices
Currently layer 2 components are: 1. sidebar 2. notebook 3. dialogs
They are all fullscreen on mobile devices.
* Add translations