forked from akai/readest
ee01fcd123
In scrolled mode the notch-area masks the top safe-area inset with opaque bg-base-100 so content scrolling under the status bar is hidden, but it painted over the background texture (.foliate-viewer::before at the z-0 layer), leaving a flat untextured strip across the unsafe header area. Give the mask its own texture ::before (.notch-masked in textures.ts) and make the element span the grid cell, clipped down to the inset strip with clip-path — background-size cover/contain resolves against the element box, so the full-cell box is what keeps the mask's tiles aligned with the viewer's at the seam. clip-path also clips hit-testing, so the click target stays the inset strip only. Verified on a Xiaomi 13: the strip now renders the texture with a pixel-continuous seam (row-to-row MAE at the boundary dropped from 11913 to 230, the level of ordinary texture rows), and elementsFromPoint confirms the notch is hit-testable only inside the strip. Co-authored-by: Claude Fable 5 <noreply@anthropic.com>