ad1c2d6bb0
A touch-surface mouse like the Magic Mouse emits a flood of tiny, low- magnitude wheel events — plus an inertial momentum tail — for a single physical gesture, and even a light brush of the surface produces spurious deltas. The previous 100ms trailing debounce collapsed bursts but did not filter by magnitude, so isolated micro-touches and the momentum tail each turned a page, cascading into continuous accidental page turns in paginated mode. Add a wheel gesture detector that accumulates normalized wheel travel and only flips once it crosses a deliberate-intent threshold, then swallows the rest of the stream (the momentum tail) until the wheel goes idle — so one physical gesture flips exactly one page, mirroring native readers. Closes #4117 Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
110 lines
3.8 KiB
TypeScript
110 lines
3.8 KiB
TypeScript
// Wheel-to-page-flip gesture detection.
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//
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// In paginated mode a horizontal/vertical wheel event flips the page. Touch
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// surfaces like the Magic Mouse emit a long stream of tiny, low-magnitude
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// wheel events for a single physical gesture (plus an inertial "momentum"
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// tail), and even a light brush of the surface produces spurious deltas.
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// Without filtering, every one of those events turns a page, so a single
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// touch cascades into several accidental page turns.
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//
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// This detector mirrors what native readers (e.g. Apple Books) do: it
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// accumulates wheel travel, only flips once the accumulated distance crosses
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// a deliberate-intent threshold, and then swallows the rest of the stream
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// (the momentum tail) until the wheel goes idle — so one gesture flips
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// exactly one page.
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export interface WheelSample {
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deltaX: number;
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deltaY: number;
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/** WheelEvent.deltaMode: 0 = pixel, 1 = line, 2 = page. */
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deltaMode: number;
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/** Monotonic timestamp in milliseconds. */
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timeStamp: number;
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}
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export interface WheelFlipResult {
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deltaX: number;
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deltaY: number;
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}
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export interface WheelGestureOptions {
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/** Accumulated normalized travel (px) required before a page turn fires. */
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threshold?: number;
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/** Idle gap (ms) after which a gesture — including its momentum tail — is
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* considered finished and the accumulators reset. */
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idleResetMs?: number;
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/** Pixels per line, used to normalize line-mode (deltaMode 1) deltas. */
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lineHeight?: number;
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/** Pixels per page, used to normalize page-mode (deltaMode 2) deltas. */
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pageHeight?: number;
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}
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const DEFAULT_THRESHOLD = 30;
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const DEFAULT_IDLE_RESET_MS = 200;
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const DEFAULT_LINE_HEIGHT = 40;
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const DEFAULT_PAGE_HEIGHT = 800;
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export const createWheelGestureDetector = (options: WheelGestureOptions = {}) => {
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const threshold = options.threshold ?? DEFAULT_THRESHOLD;
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const idleResetMs = options.idleResetMs ?? DEFAULT_IDLE_RESET_MS;
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const lineHeight = options.lineHeight ?? DEFAULT_LINE_HEIGHT;
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const pageHeight = options.pageHeight ?? DEFAULT_PAGE_HEIGHT;
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let accumX = 0;
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let accumY = 0;
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let lastTime = -Infinity;
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// True once a flip has fired for the current gesture: the remaining events
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// are the momentum tail and must be ignored until the wheel goes idle.
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let flipped = false;
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const normalize = (delta: number, mode: number) =>
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mode === 1 ? delta * lineHeight : mode === 2 ? delta * pageHeight : delta;
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/**
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* Feed one wheel sample. Returns the axis-resolved delta to flip by, or
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* `null` when the sample should not (yet) trigger a page turn.
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*/
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const feed = (sample: WheelSample): WheelFlipResult | null => {
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// A gap longer than idleResetMs means the previous gesture (including any
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// inertial momentum tail) has ended — start a fresh gesture.
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if (sample.timeStamp - lastTime > idleResetMs) {
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accumX = 0;
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accumY = 0;
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flipped = false;
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}
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lastTime = sample.timeStamp;
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// Already flipped for this gesture: swallow the momentum tail.
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if (flipped) return null;
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accumX += normalize(sample.deltaX, sample.deltaMode);
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accumY += normalize(sample.deltaY, sample.deltaMode);
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if (Math.abs(accumX) < threshold && Math.abs(accumY) < threshold) {
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return null;
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}
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flipped = true;
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// Resolve to the dominant axis so a tiny amount of cross-axis noise
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// doesn't flip in the wrong direction.
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const result: WheelFlipResult =
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Math.abs(accumX) > Math.abs(accumY)
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? { deltaX: accumX, deltaY: 0 }
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: { deltaX: 0, deltaY: accumY };
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accumX = 0;
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accumY = 0;
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return result;
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};
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const reset = () => {
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accumX = 0;
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accumY = 0;
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lastTime = -Infinity;
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flipped = false;
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};
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return { feed, reset };
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};
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export type WheelGestureDetector = ReturnType<typeof createWheelGestureDetector>;
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